Global Habit
Two countries. One number. Higher or lower.
What is Global Habit?
Global Habit is a free higher-or-lower geography game. Two countries appear on screen with a single statistic between them — population, GDP per capita, peak elevation, Olympic medals, coastline length, average capital-city temperature, and more. You call whether the second country's figure is higher or lower. Get it right and your streak grows; get it wrong and the run ends. One game takes about a minute.
How to play
Pick any category. You'll see one country's number and decide whether the next country's number is higher or lower. Each correct call extends your streak, and the country you just guessed becomes the one you compare against next. The first three categories are free to play without an account; signing in unlocks the rest and keeps your scores in sync across devices. Once a day there's also the Daily Five: two countries, five categories, and the same puzzle for every player.
Where the numbers come from
Every comparison comes from public reference data — the UN World Population Prospects, the World Bank, the CIA World Factbook, UN Tourism, Global Firepower, Google Trends, and Wikipedia's Olympic and elevation records. Open any category to read what it measures, where the figures come from, and the matchups that most often catch players out.
Every category
- Country population — UN 2024 estimates
- Capital city population — metro area totals
- Country land area — total area in km2
- Capital city area — city-proper land area
- Military size — active personnel, Global Firepower 2024
- Tourism arrivals — UN Tourism, 2023
- Land neighbors — number of bordering countries
- Capital climate — average annual temperature
- Life expectancy — UN estimates at birth
- Total land border length
- Coastline length
- GDP per capita — World Bank
- Google Trends — relative search popularity
- All-time Olympic medals
- Highest elevation — tallest peak in each country
Atlas-magazine design
The look borrows from old printed atlases: cream paper, italic display headlines, a single accent color, no gradients. The hope is that a game about the world should feel a little like opening a reference book.